Why the Real Play-to-Earn Starts Now (and Not with Axie Infinity)

in #bitget2 months ago

image.png

In 2021, Play-to-Earn (P2E) exploded. The buzz? Axie Infinity. A game that promised astronomical profits just by playing. Naturally, everyone jumped in. But after months of hype, reality set in: the profitability wasn’t as sustainable as anticipated. Token markets plummeted, and with them, player enthusiasm. Axie Infinity didn’t meet long-term expectations.

The promises quickly gave way to disillusionment: the reward system based on buying Axies and tokens didn’t create a stable economy. Instead of strengthening the community, it created a rush for quick profits.

II. What Went Wrong with the First GameFi Projects
The early iterations of P2E failed for several reasons:

Uncontrolled Token Inflation: Games like Axie saw their economies dilute due to inflation. Too many tokens were issued, too many rewards were given out, and everything lost its value.

Lack of Real Gameplay: Many of these games focused more on investment than on the fun of playing. Gameplay was often simplistic and repetitive, which turned players off from seeking a richer experience.

Ponzinomics and Player Disengagement: The Ponzi system quickly made its appearance. Players realized they couldn’t generate value without constantly attracting new participants. This is where the economic model showed its limitations.

III. The New Wave of GameFi: More Fun, Less Gre

ed
The real P2E starts now because new projects are addressing the flaws of the early ones. The goal is no longer to make money at all costs. The fun of playing must return to the core of the model. And that’s exactly what new projects like Gomble are offering.

The Return of Fun: Games like EggDrop and RumbyStars are hyper-casual, easy to pick up, and most importantly, fun. Players are no longer forced to think about profitability every second. The objective: have fun, not just make money.

Social and Community Mechanics: Co-op, competitions, and mechanics that strengthen player connections. These games encourage collective engagement rather than individual greed for profits.

Reintegrating Tokens as Engagement Tools: In these new games, tokens are not just for buying characters or virtual items, but to enhance engagement, unlock extra features, or receive rewards linked to participation, not just for quick profit.

IV. The Gomble ($GM) Case
Gomble stands out in this saturated landscape with an approach focused on fun and community. This South Korean studio, coming from the Web2 mobile space, offers games like EggDrop and RumbyStars that combine simplicity, accessibility, and gameplay depth.

Their games are not just about making money but creating a genuine social experience. The project integrates team-based elements with GOMBLE Squad, allowing players to collect community XP and participate in social events. This model, centered on collective enjoyment and engagement, represents a turning point for the industry.

V. Why It’s a Turning Point: We No Longer Play to Win, But Can Win While Playing
Players can now enjoy a game experience without constantly worrying about immediate profitability. But, the cherry on top is that passive income can be generated while playing.

The $GM token is at the heart of this model. It’s not just for purchasing characters or items, but becomes an engagement and indirect profitability tool: staking, airdrops, in-game points that can be converted… all of this without the player needing to dive into a risky investment strategy.

VI. And What About Bitget?
Bitget, by listing the $GM token, is sending a strong signal. A listing on a major exchange like Bitget, particularly with an active Launchpool, allows many users to start generating passive income with $GM without even playing the game.

This approach shows that Bitget takes this new generation of GameFi projects seriously and offers a solid and reliable platform for users who want to participate in the growth of these new economic models.

VII. Conclusion
The real Play-to-Earn doesn’t start with projects focused solely on short-term profitability. It begins when the game becomes genuinely fun, and the integration of finance happens naturally and seamlessly.

New projects like Gomble, which reintegrate social and community mechanics, are pioneers of a more sustainable and rewarding P2E. The future of GameFi isn’t about playing to win; it’s about playing and benefiting from a healthy digital economy where players can also reap rewards for their engagement.