In this post it will be shown through the images, the well finished details of each sculpture made. In addition to this, it will be understood that the artist not only sculpts characters, but also objects and tools of the game. Each written Artist has a different responsibility in this game.
Maxence Fleuret
God Of War: Hraezlyr Dead
I worked on the dead version of this dragon, sculpted, textured and retopo this head and bursted neck. Igor Catto and Raf Grassetti worked on the pristine base model and textures. Animation by Sophie Evans
God Of War: Poison Wolves
God of war Wolves for god of war I worked on this decayed version along with the base wolf, outsourcing provided us with the base. Additional variations and textures with the help of Glauco Longhi.
Arda Koyuncu
Stone Mason (Thamur)
I made many different versions of Stone Mason depending on the context you are encountering the giant. He has different model, texture and material setups for different encounters (Stone Mason level, final boss fight etc.). It took me roughly 2+ years on and off to finish this giant character. Everything is pretty much made from scratch, hand sculpted and textured, there are no scans involved. There are a lot of different decal/decap setups for the character for different moments in the game. We had to come up with smart ways to optimize the giant while keeping the quality and resolution high considering his scale in the game.
Original concept by Jose Daniel Cabrera Peña.
Thanks to Glauco Longhi, Igor Catto and Maxence Fleuret with their help on this giant undertaking.
Enjoy!
Drummer
I modeled, textured and made the material setup of Drummer from scratch. Later on during the production we decided the cut the character from the final game. I used the props I modeled for the character for different purposes here and there in the game instead.
Original concept by Dela Longfish.
Enjoy!
Igor Catto
G.O.W Objects
I feel satisfied with the completion of this post. I hope you like it and vote for it, Happy afternoon to all. Greetings.