This is the last part of the series of presentations by the main Artists of God of War. These artists know about modeling, sculpture, texture and rendering of a design.
Zac Berry
Baldur's Dragon
I was fortunate enough to work on creating Baldur's Dragon for God of War. This was an incredibly fun project, huge thanks to Stephen Oakley for the awesome concept. I was responsible for sculpting, low-rez, textures, and various effects related to this creature.
Draugr
I was able to work on some of the Draugr enemies for God of War. Big thanks to Dela Longfish, Raf Grassetti, and the rest of the team at Santa Monica Studio. I was responsible for sculpting, low-rez, and texturing, and some fun additional dismemberment features.
Eric Valdes
StoneTroll
StoneTroll is just one of the many different spectacular Trolls we had in our game. Art directed by Rafael Grassetti and Original design by Stephen Oakley
Golem
Made the base golem that then the other guys used to created their awesome versions. Art directed by Rafael Grassetti and Original design by Yefim Kligerman.
I feel satisfied with the completion of this post. I hope you like it and vote for it, Happy afternoon to all. Greetings.
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