October ProgBlog #2: nearly forgot!
And if I don't do it tonight it will be late again as busy weekend is busy!
The process video wasn't done in time so it may make the next week's progblog or alternately it may never see the light of day, depending entirely on whether or not I finish Embers over the next week. I did finish frame 3:

and started on the last...er...frame I guess even though there's no border. It feels a lot harder I guess because I can't remember ever doing a coloured piece with more than two characters (hell I think last year was the first time I ever did a piece with more than two characters and this one beats that one by one). I also realised I forgot Zara and Dak's tattoos so will have to remedy that before proceeding too much further.

To add to the firsts I think this is the first time I've done all the light on one side of the colour wheel and all the shadow from the other side. I usually go around in thirds.
As I think I mentioned last post, I got this idea for a short animation stuck in my head and it won't come out. The lack of character models isn't stopping me, I'm using bases as proxies. The error I made was making Rei too tall (she's now going to look 12ish which is how old her brother is in the block I'm working on, she's supposed to be 8), but I'm going to let that slide seeing as this thing is only barely canonical (the backstory happened but the dance never did XD).
Close to the beginning, not long out of starting poses.

Zara demonstrating back walkover stag leap.

Zara spotting Rei's back walkover stag leap which is what I'm in the middle of animating at the moment.

I'm still doing large keyframe blocking so most things look really rough (I only did small movements for anything that required rolling) and there's some eldritch deformations happening as a lot of controllers are doing shortest path. I posted a video for Patreons which is paywalled (because one of the perks is me showing more wips than I'm usually comfortable with showing XP). I don't think I need to do a timing render as the scene is so basic and the characters so low poly that the playback is running in real time but may do anyway just to make sure everything's cool.
Then I need to hurry the hell up on the models. And as I got a generous offer of assistance from @j3dy, I should probably at some stage do up some design type docs for them and anyone else that wants to play...also at some stage :S

Fair warning, I actually have no idea what I'm doing, I just know what I want done and that's where I'm going XD

This post also appears on my blog and Patreon.
Post payout number will be donated to @teamaustralia for #hayrunners.
Speaking of which there's a delegation raffle going on with a 30 day 1000sp delegation as the prize, and @scooter77 is currently looking for prize donations for a mega-raffle if you're interested in getting involved in one or both of those things.
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You sure sound like you know what you're doing but at least you know what you want done. No matter what, reading up and watching your process is a fun thing. I love the colors and especially the sunset skyline with all the characters looks awesome.
Have a great Sunday! :>)
Well in knowing what I want to do I start learning about how to do it ;D Glad you're still finding it fun, sometimes I wonder if it's getting a bit tedious especially at the points where I feel like I'm stuck forever.
Thanks :D
It really helps to work in a two person team
I hope it helps you to post about it here on Steemit ;>)
Have a lovely Sunday!
Technically I don't use steemit ;D I actually started doing the weekly progblogs because of the Patreon, and then I wasn't sure if I should pop them here too because it might be boring and annoying and would count as shitposts (there was a bit going on about that at the time). Then decided whatever and threw them in otherwise I would have massive gaps between posts XD
I generally have at least a low level motivation with this project (I always want to do it, sometimes I can get a lot more done than other times but I'm always doing something), the feedback I get from here does spike it a lot :)
I see, haha! I think it was a wise decision. And before I forget, your posts are anything but shitposts. In fact, we need genuine people like you ( and me ) to counter the shitposting :>)
You are chugging along nicely, fyn. I am really looking forward to the finished version, but I know doing 3D arts requires a lot of time, so I will be patient and cheer you on the side :).
Aww thanks ^_^
The animation is actually pretty nice with this rig (so glad I don't have to do the rigging!), it's just the building that's taking me forever now XD
Well that and I'm up to the first floor crossing bit now XD
Nice Ry. That first image looks really cool. So much red.
Thanks :) Yeh their colour schemes are unfortunately similar to their citadel colours so there's a bit of a red overload lol XD
It really is cool how you use the 3 d modelling.
^_^ I use 3d modelling in pretty much everything :D
The fun is in the figuring out how to get from A to B. I bet only a small fraction actually really knows what they're doing, so don't sweat it, MATEcha green tea. The poses look awesome and precise. Can't wait to see how the story turns out!
Thanks ^_^ I'm up to this bit where I have to get them into the first corner and Zara is doing cartwheels and Rei is kind of just spinning and I'm at a WHY DID I THINK THIS WAS A GOOD IDEA stage XD I'm really glad I'm not doing a full gymnastics routine x_x
You know how the story turns out :D Though maybe you forgot as it was a while ago now (forever in internet time!). I'll post a rehash if I ever get this thing done!
I know just enough to be dangerous! (to myself at any rate XD)
I meant how it all comes together haha! I remember the story quite well!
Upvoted.