3D gameart - Skateboard breakdown.
Today I wanted to show you a material breakdown of a Skateboard. This is a continuation of a previous post so go ahead and check that out 3D game Art - Skateboard render.
Here is the breakdown first is geometry, as for triangle count it is 2316 which is a bit high for a prop, but since it was a test it wasn't big deal.
Right click -> show image then you can enlarge.
and also the rotation:
Ok now it is time to view the materials that are combined. This skateboard is made with PBR (physically based rendering) in mind so there are different textures than in my previous posts. I will try and cover the diffrences in the upcoming posts.
Textures are in 2k resolution (2048x2048)
AO:
Right click -> show image then you can enlarge.
Albedo:
Right click -> show image then you can enlarge.
Metalic/Roughness
Right click -> show image then you can enlarge.
Normal:
Right click -> show image then you can enlarge.
Hope you enjoyed this presentation if you want more feel free to comment and sugest what I should cover next.
Previous post - 3D game Art - Skateboard render.
Website - My Website
My Unity Asset Store - My Store
You have a minor misspelling in the following sentence:
It should be different instead of diffrent.Upvote this blog post. https://steemit.com/christianity/@bible.com/verse-of-the-day-hebrews-4-16-nlt
Great post!
Thanks for tasting the eden!
Congratulations @martin-p! You have completed some achievement on Steemit and have been rewarded with new badge(s) :
Award for the number of comments
Click on the badge to view your Board of Honor.
If you no longer want to receive notifications, reply to this comment with the word
STOP
Do not miss the last post from @steemitboard!
Participate in the SteemitBoard World Cup Contest!
Collect World Cup badges and win free SBD
Support the Gold Sponsors of the contest: @good-karma and @lukestokes