Cryptid Hunter STEEM Curation Report – Week 2 Update

in Steem POD Team18 hours ago (edited)

Hello, this is the Cryptid Hunter Team.
We are pleased to share the results of our second week of curation activities using the Booming02 account, which is supported by the STEEM Foundation.


1️⃣ Account Change for Comments & Communication

In accordance with curation rules, we have been using the Booming02 account to upvote posts and reply to questions and comments.
However, we recently discovered that Booming02 is set to automatically delete all comments made from the account.

As a result, we will now be using the cryptidhunter account for all future replies and communications.
We acknowledge that this was due to our own oversight, and we will promptly adjust our process to comply with all curation guidelines.

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2️⃣ Service Updates & User Communication

During this past week, we performed several backend and frontend code improvements for the Cryptid Hunter STEEM version.
Throughout this process, several bugs were encountered and fixed, many of which were reported by active users through Steemit posts and comments.

We view this as a meaningful time of mutual cooperation and improvement through active communication with the STEEM community.


3️⃣ Guiding TON Users into the Steemit Community

While Week 1 focused on onboarding TON-based users to Steemit and helping them start posting,
Week 2 focused on encouraging them to actively engage with the community.

As a result, some users began leaving comments on others' posts and participating more actively in the ecosystem —
a very positive shift in behavior.


4️⃣ Curation Voting Guidelines

This week as well, we allocated the SP delegated by the STEEM Foundation entirely to user curation.
Votes were focused on users who actively played Cryptid Hunter or wrote about the game,
with higher vote weights given to users who paid with STEEM to participate.

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🔍 System Feedback Response

Some users suggested showing “remaining time” instead of raw “energy numbers.”
Here's our response as the game development team:

While we acknowledge that this suggestion is valid from a UX perspective and could improve user convenience and immersion,
the current system was intentionally designed with specific goals in mind:

⚙️ Why is energy shown as a decimal value instead of time?

  1. Different dungeons consume energy at different rates.
    → Since each dungeon has its own cycle, a fixed "X minutes remaining" countdown would be inaccurate across all cases.

  2. The current system prevents overly optimized timing and promotes continuous flow.
    → As an idle-style game, we aim to prevent short-term energy maximization and token farming.
    Displaying exact timings could lead to “min-max” behavior and accelerate token inflation, which we want to avoid.


📌 Recommended Users – Week 2

UsernameDescription
@backdmWrites high-quality posts and game feedback
@sicsicProvides fun and engaging content about Cryptid Hunter
@erinleeishereActively engages with various community members
@parknameOffers consistent bug reports and feedback while interacting with other users
@bearkill24A Korean KOL actively introducing both Steemit and Cryptid Hunter
@bbbentacoA community leader (CCGG) helping users join Steemit and promote engagement
@sconelover07Shared honest and detailed thoughts as a new user joining Steemit and playing Cryptid Hunter

We will continue to engage in transparent and consistent curation efforts to provide meaningful support to both the STEEM community and Cryptid Hunter players.

Thank you,
– Cryptid Hunter Team

p.s

Reflections on "Bounty Hunter"-Style Users in the Curation Ecosystem

Through our ongoing curation activities, we've observed the presence of many users who participate in various Steemit curation-supported projects with the primary goal of receiving upvotes, rather than engaging deeply with the services themselves.
They resemble so-called "bounty hunters" — users who explore multiple projects not to enjoy or experience the content, but to quickly produce posts and gain rewards.

In the case of Cryptid Hunter, we’ve seen such users log into the game briefly and write posts based on what is visible on the screen, without actually playing or understanding the gameplay in depth.
Their main motivation appears to be writing posts to receive curation rewards, not experiencing the game itself.

To be fair, many of these users have strong skills in writing and formatting content, and their posts are well-composed.
However, we believe that if they took the time to truly explore the gameplay and share honest, in-depth reviews based on actual experiences, it would be far more valuable for both the community and the project.

One challenge we’ve noticed is that many of these users avoid making any actual payments or investments in the service, focusing only on what is freely visible.
As a result, they miss out on the depth of gameplay and meaningful progression that other players enjoy.

We believe that if these users used the rewards gained from curation to reinvest into the game, actively communicated with other players, and shared real feedback, it could lead to a positive cycle that benefits both the community and new users.
Rather than a one-sided reward system, it could become a space of mutual growth, interaction, and value creation.

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Wow rnx for mention my name.
My first post got noticed
I am very happy

Did you know that you can also get Votes by interacting with users? We know that you have worked hard to join Steemit. Now, spend time interacting with users around the world and earning rewards through various activities.

Upvoted! Thank you for supporting witness @jswit.

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