Memory Game: Recent Updates & Fixes

in Steem Dev4 days ago (edited)

Hey everyone, I'm excited to share some important updates and fixes for my Memory Game based on the valuable feedback I've received from the community. I'm always working to improve the game experience. Let's dive into what's been fixed and what's new.

What's Been Fixed?

  1. Leaderboard Issue:
    I've fixed a critical leaderboard issue that some time users not show the leaderboard because the time zone difference and I fixed it. You can see more details about this issue here: Leaderboard Timezone Fix Details

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A screenshot from someone showing the issue, and it was fixed after the update.

  1. Custom JSON Transaction Integration:
    When the game starts, I now send a custom JSON transaction to track game sessions. Why did I add this? This helps us know if people actually didn't begin the game. If someone pays for a game but didn't begin, I will return their money. Currently, I handle refunds manually until I can add this automatically in future updates.

    • Hash verification code to ensure the transaction is legitimate and sent directly from the game

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  1. Enhanced History Search Feature:
    • I've added a powerful search functionality to the history page
    • Players can now search their game history by specifying the number of days or posts they want to view
    • You can filter results with options for 10, 20, 50, or 100 posts to easily find specific game sessions
    • This makes it much easier to track your progress and review past performances

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Hari Raid Tap2Earn#hari-raidPlay Now@h4lab.witness
Steem Retrogames#steem-retrogamesPlay Now@girolamomarotta

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Add an appealing price pool like 5 to 10 steems in the paid mode. Android increase the entry fee to 2 or three steems. With the price pool as high as that, it will bring more players to the paid mode. Plus ,just like you've been deducting a certain percentage for the game.
You can check how's it's fine in the HAri-Raid frenzy mode.
I've noticed that players do not like to participate in the paid mode, because there's no pre-pricepool.
With that being changed, the narrative can change too. . it's not bad to give something a try. If it doesn't work then you can change it. If it works, then good for us.
But I'm sure it'll work.

You are making a point here; a prize pool can be very attractive and compelling. steem memory needs more support for this integration, and boom, the number of players in the free mode will be seen in the paid mode. Maybe playing it often can be helpful, @kafio. This is a nice suggestion. Have you thought of it?