Week Seventeen Colonye post: Rescue the Reindeers?

in #rpg6 years ago (edited)

to the how to jone comment below or go on Discord )

we are sitting at 1553 SP steem power. all players get there post up voted and comments, now even more comments, if u are not doing a quest or few comments. a will visit and up vote random comments true the week. the more you delegation u more a do so.
long term players (min 4 weeks) are getting and steembasicincome. share.

crypto is a bit down atm a recommending using
@dustsweeper by paying a small amount the bot is upvoting non paying upvotes. to give you the pay out. and @dustbunny its free but not guaranteed to remove your dust. dust is and up vote under 0.03. not only here but on all your comment on steemit a have used him a long time recommend it.

@Blockurator
@cyber.explorer
@creativetruth
@ecoinstant
@methus
@paradigm42
@ronaldoavelino
@happyme
@stever82
@enjar
@hhayweaver
@shaheerbari
@ligayagardener
@enjoycompany

all photos from pixabay

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you need to expect miss spelling in the post. I am a dyslexic and en English is not my main language. so its a work in progress can we say.
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@ecoinstant is back to when he was i child. he running whit the dogs in the wheat field the warm evening sun is hitting his face. the fresh breeze blowing over the feald its like a ocean..far a way he can hear voices metal vs metal..suddenly he wakes up realize it's a dream the hunter the are trying to help is feeding him a health potion. he over wipe away blood from his face. in front of him is the snake clan moving whit a shield wall. in the distant can he see @methus whit his wizard staff he can see and Dark missile coming from him hitting one of the warriors then a second if falling over in pain..just like this the the fight is over @methus and @ecoinstant cant understand how there come out of this alive. the hunter is forever grateful.

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The trading outpost.

and hunter from the outpost is tracking a reindeer then he ses it. but..next to it is a man he has a big beard its a short but big bone. the man is telling he got shoot down by goblins. not far from here. he lost rest of his animals and his shipment of goods. he need it to do a delivery. he dont have a lot of time.

blacksmith: to put a gem in to a weapon or armor make a ring.amulet it cost 3 silver.

  • buying wood,food stone, silver and 1-1 ratio
  • Selling 1 ale for 3 food
  • Selling 1 health potion for 4 food
  • we are buying +3 weapons for 4 wood or stone
  • we are buying +4 weapons for 6 wood or stone
  • we are buying +5 weapons for 8 wood or stone
  • we are buying hide armor/wood shield for 4 wood or stone

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Regions

by scouting and region you get one week bonus from it. and unlocking it so it can be capture.
anybody can attack the regions NB :read the rules on occupation before attacking a region.

more info in the darkland wiki under part three:Regions

6 of 15 Regions Discovered

  1. Crimson forest (medium) weekly bonus : 4 food and 2 hide owner: @methus, @ecoinstant
  2. Shattan lumberyard (medium) weekly bonus +6 wood owner: The snake clan
  3. Seven Sister (medium) weekly bonus +6 stone Owner: The snake clan
  4. Orange hills (medium) weekly bonus +6 wheat Owner: The snake clan
  5. Black harbor (hard) weekly bonus: special trade agreements (1-2 weeks) owner: The snake clan
  6. Green wally (hard) weekly bonus +8 wheat access the Brewery Owner: The snake clan

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updated quest rules
https://steemit.com/rpg/@darklands/how-to-do-darkland-tutorial-wiki-regions-and-quest-rules

Overview over all colones getting update every week.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing

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Rules, updates and Quests

**When entering a quest in your comment remember to inform me what kind of items you are bringing and the values. make my work so much more easy if a dont need to find all your weapons for you. **

the playable quest day is Wednesdays or Tuesday evening Canada time. so make your turn before it.

**Gems: can be used to make a amulet or ring +1 to hit (you can have two special item). or on a weapon + on Damage or on armor + armor. you need and blacksmith or armorer to do it. the outpost can do it but limted improvement. by using a colony blacksmith or armorer you can improve it more. by adding more Resources to the job.

shield are buffed double armor Number and knock back two squares
wood +2 armor, iron +4 armor.

The dark heal its been changed now its using the d20 dice to work. same as and normal attack

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@Blockurator

went to Scout and region he is entering and think forest. he find a track and decide to follow it. after some time he discoverer and lumberyard and a small village. its a lot going on there. it the middle of the village is a fire pace he ses a few soldiers from the snake clan hanging around.
when he was gone one of his workes found a gem. his Scientist found out he already the colonye can build a building a wood wall. research (need a Scientist) is what you need a Scientist for.

Resources Phase:
SP Delegated: 40SP (three workers)
Silver workers: (four) next one 25 silver
Wood 55 (+20 trade)(+6 quest)(-1 fire)
Stone 29 (+15 worker)(-20 trade)
Food/wheat 29 (+10 worker)(-5 consumption five workers)(-4 consumption two silver workers)
Silver 23 (+10 workers)(+1 from cyber.explorer)
gem 2 (+1 silver miner)
health potion 2
iron 4

Colony conditions:
Current Modifiers: (specialty farming)
+1 Stone -1 wood
+1 stone gunnars pickaxe

weapons/items/armor:
(+4 iron axe)(+5 iron long sword 3 dam/gem)(+3 cross bow "4 dam")(+3 stone club)
(2x +2 hide chest)(2x +1 hide leggings)(+1 hide boots)(+1 hide helmet)(+1 to hit amulet)

Buildings:
Research bench (need a worker)
silver mine +5 silver (need a worker -2 food)
Farm +5 wheat (need a worker)
Stone Quarry +5 (need a worker)
balista (strong range defense)(if you are attakk it need a worker or you on it.)

Colony Phase:
you can move u seven around if u want.
here are your workers from last week.
0 Lumberjack; 2 farmer; 2 Miner; 0 Builder; 1 Scientist; 2 Silver miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Lumber,Wood wall,herb cabin,Research bench two

research (need a Scientist)
cabin, Barracks,iron mine,Brewery,Blacksmith,armorer,stone wall,wizard tower

Quest
Scout and region (easy)
Rescue the Reindeers from the goblins (hard)
Enter the spider cave (medium)
Region Occupy see the Region text (under the outpost)
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@cyber.explorer "fyres forest"

after the undeads where "removed" he was so glad he send out a gift for all ho helped him.
his builder work hard and removed his old wood wall and made a new stone wall in its place.
its very impressive on one week. @cyber.explorer when out to Scout and region. when he is there he ses a big rock formation its seven peaks in one of them he ses a stone quarry. and small hut next to it.
he going down to say hello. its a few minders there the are sleeping but one of them is awake he informing cyber.explorer the snake clan is making us work all the time we cant take this anymore can you help us? we can give you and a good number of stone the get rid of them. the have a camp to the west of here.

Resources Phase:
SP Delegated: 160SP (five workers)
Silver workers: (three) next one 20 silver
Wood 25 (+7 worker)(-20 construction)(-1 fire)
Stone 18 (+6 quest)(-70 construction)
Food 21 (+9 workers)(+8 trade)(-6 consumption five workers/dog)(-6 2 armorer/iron workers)
Silver 10 (-9 quest gift)
hide 18 (+3 hunters)(-4 trade)(-8 armorer)
ale 3
gem 0 (-1 on sword)
iron 9 (+3 workers)(-4 armorer)
health potion 3

Colony conditions:
Current Modifiers: (specialty hunting)
+2 wood -2 stone +1 stone (gunnars pickaxe)

weapons/items/armor:
(+4 stone spear)(+5 iron sword gem 3 dam)(+3 stone club)(+1 hide boots)(+2 iron horn helmet)(+4 studded chest)(+2 studded leggings)(+2 studded boots)
( +1 hide leggings)(special item wolf pelt +1 hit)(+1 amulet)

Armorer (need a worker)-2 food (more info see colony file)
you can make hide and studded hide armor. one turn per part armor. per worker.
cost etc in the file.

Buildings:
Hunter cabin (+3 food +1 hide (need a worker)
Lumber yard +5 wood (need a worker)
Stone Quarry +5 stone (need a worker)
wood wall Stone wall
Armorer (need a worker) 2 food
iron mine +3 iron (need a worker) 2 food

Colony Phase:
u can move your eight if u want.
here are your workers from last week.
3 Lumberjack; 3 hunter; 0 Miner; 0 Builder; 0 Scientist;0 Armorer ,2 iron minder

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Research bench two,
Blacksmith,stone wall,herb cabin and Brewery

research (need a Scientist)
cabin,silver mine, Barracks, wizard tower,moat
Ranger armor (low armor but high hit chance), improved hide studded armor,iron gate and ballista
wizard armor **improved armor **, studded, iron, shelds, large and tower

Quest
Scout and region (easy)
Rescue the Reindeers from the goblins (hard)
Region Occupy see the Region text (under the outpost)
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@creativetruth "Silvery Marsh"

and builder form the outpost is coming he start building the Blacksmith. his workers are doing and good job and to his Surprise his silver worker and stone worker manage to find a gem. creativetruth is going to Scout and region he is on a hill side. down below he ses and open green wally almost like his home colony its a small river in the a few farms is in the area. one wood building next to it is a small stone fort whit a guard tower. he can se a patrol from the snake clan entering the gate and he think its and archer in the tower.

Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (three) next one 20 silver
Wood 44 (+18 worker)(-20 construction)(-1 fire)
Stone 26 (+6 worker)(-40 construction)
Food/wheat 23 (+6 worker)(+6 quest(-6 consumption six workers)(-2 one silver worker)
Silver 9 (+6 worker)(-15 hire worker)(+1 gift from cyber.explorer)
ale 3 (+2 quest)
gem 6 (+2 silver and stone worker)
health potion 1
iron 4

Colony conditions:
Current Modifiers: (specialty farming)
+1 stone (gunnars pick axe) -1 stone +1 all (Cottage)

weapons/items/armor:
(+4 "Fang")(+4 bow)(+5 long sword)(+3 stone club)(+2 armor horn helmet)(2x +1 armor hide leggings)(+1 hide boots)(+2 hide chest)(dark staff)(book)(+1 to hit amulet)

Blacksmith(need a worker)-2 food (more info see colony file)
you can make wood,stone weapons and simple upgrading but you need to research to unlock more advance weapons and improvements. one weapon per worker. see colony file on cost etc.

Buildings:
Research bench (need a worker)
Farm +5 wheat (need a worker)
lumber yard +5 wood (need a worker)
Stone Quarry +5 stone (need a worker)
cabin (+1 all production)
Silver mine +5 (need a worker) -2 food
Blacksmith (need a worker) -2 food

Colony Phase:
you can move your six if u want
here are your workers from last week.
3 Lumberjack; 1 farmer; 1 Miner; 0 Builder; 0 Scientist;0 Silver miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Wood wall, Barracks, Research bench two,wizard tower

Blacksmith, iron mine, herb cabin Cottage,stone wall.

research (need a Scientist)
Brewery, Barracks, armorer.

Blacksmith research(need a Scientist)
master long sword, battelax warhammer iron, Scimitar,hunter bow, cross bow master,heavy spear

inproved wepons warhammer battel ax. Scimitar, hunter bow, wizard staff. master long sword,heavy spear

Quest
Scout and region (easy)
Rescue the Reindeers from the goblins (hard)
Region Occupy see the Region text (under the outpost)
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@Ecoinstant "Sustainable Acres"

one more worker is arrives this feels more like a village now. the builder is starting construction on the wizard tower. his silver minder is gong to work the manage to find a lot of gems. the wizard tower is done. Ecoinstant is out on a mission so the works continues there work. unawares by the deadly situation there he is in. in and region @methus and @Ecoinstant is in there fight for life.

Resources Phase:
SP Delegated: 320SP (six workers)
Silver workers: (five) next one 50 silver
Wood 103 (+74 trade)(-20 construction)(-1 wood fireplace)
Stone 38 (+16 workers)(-50 construction)
Food/wheat 24 (+16 workers)(+2 quest)(-6 consumption six workers)(-10 five silver workers)
Silver 0 (+35 workers)(-25 hire worker)(-15 construction)(-37 trade) (+1 from cyber.explorer)
gem 5 (+4 workers)
health potion 1
iron 4
hide 1 (+1 quest)
ale 0 (+1 trade)(-1 used)
Colony conditions:
Current Modifiers: (+1 specialty farming) (Region Crimson forest (shared) +2 food +1 hide)
-1 stone and wood +1 stone (gunnars pick axe) Cottage +1 production

weapons/items/armor:
(+4 bow 3 dam, gem)(+4 stone spear)(+5 long sword)(x2 +3 stone ax)(+2 hide armor)(+3 iron helmet (wolf scull)(+5 iron spear 2 dam)(3x+2 wood shield)(+4 iron shield)(+1 hit gem necklace)(+5 wizard staff 2 dam )(+1 hide boots)(+1 hide leggings)(+1 ring)

Buildings:
Lumber yard +5 wood (need a worker)
Farm +5 (wheat/food) (need a worker)
Research bench (need a worker)
Stone Quarry +5 (need a worker)
Silver mine +5 (-2 food) (need a worker)
Stone wall
Cottage +1 production
wizard tower

wizard tower
see colony file on more info.
(Dark heal) touch d20 dong -2 dam to enemys healing and frendly +2 a turn

Colony Phase:
u can move your ten workers if u want
here are your workers from last week.
0 Lumberjack; 2 farmer; 1 Miner; 1 Builder; 1 Scientist, 5 Silver miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Wood wall, Research bench two, Brewery,Blacksmith
,herb cabin,cottage,iron mine,iron gate

research (need a Scientist)
armorer Barracks ,ballista

spells:
Roots (hold enemy), nettles wall (make a wall can be used ass cower dealing damage when waking true it.) Rage (increase hit chance and damage to a friendly but lower its defense) berserk (make the subject attack the closes friendly or enemy one turn)(Dark missile) range attack d20 dealing 3 damage

Quest
Scout and region (easy)
Rescue the Reindeers from the goblins (hard)
Region Occupy see the Region text (under the outpost)
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@methus

his workers is doing there best two of them are finding gems to. whit @methus manage to come out of the Crimson forest unharmed his armor need som work. he is carring a lot of loot in the end it was not so bad but thes snake clan are tougher then exspektid.

Resources Phase:
SP Delegated: 10SP (One worker)
Silver workers: (four) next one 25 silver
Wood 12 (-1 fireplace)
Stone 69 (+33 workers)
Food 6 (+2 quest)(-5 consumption five workers)
Silver 10 (+1 from cyber.explorer)
hide 8 (+1 quest)
Ale 1
gem 2 (+2 stone miner)
health potion 1
iron 4

Colony conditions:
Current Modifiers: (specialty hunting)(Region Crimson forest (shared) +2 food +1 hide)
+2 stone (+1 stone gunnars pick axe)

weapons/items/armor:
(+3 bow)(+4 bow)(+4 spike wood club)(+3 stone club)(x2 +3 stone ax)(+4 heavy stone spear 3 dam)(+4 stone spear)(+5 dark staff 2 melee damage)(+2 wood shield)(+2 studded boots)
(+2 hide chest)(+3 hide chest/gem)(+1 hide helmet)(3x +1 hide leggings)(+1 hide boots)

wizard tower
see colony file on more info
(Dark heal) touch d20 dong -2 dam to enemys healing and frendly +2 a turn
(Dark missile) range attack d20 dealing 3 damage

Buildings:
hunter cabin +3 food +1 hide (need a worker)
Research bench (need a worker)
Silver mine +5 silver (need a worker) -2 food
Stone wall
wizard tower (can hire a wizard) -2 food

Colony Phase:
u can move your five workers if u want
here are your workers from last week.
0 Lumberjack; 0 hunter; 5 Miner; 0 Builder;0 Scientist, 0 silver miner,0 wizard

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Lumber yard, Stone Quarry, Wood wall, Barracks, Research bench two,Blacksmith,herb cabin, and Armorer

research (need a Scientist)
cabin,iron mine, Barracks, Brewery,iron gate,ballista.

spells:
Roots (hold enemy), nettles wall (make a wall can be used ass cower dealing damage when waking true it.) Rage (increase hit chance and damage to a friendly but lower its defense) berserk (make the subject attack the closes friendly or enemy one turn)

Quest
Scout and region (easy)
Rescue the Reindeers from the goblins (hard)
Region Occupy see the Region text (under the outpost)
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@Paradigm42

was tired of all the fighting she start building the silver mine. her hunters went out the hunt. the miner fund a gem in the stone Quarry.

Resources Phase:
SP Delegated: 0SP
Silver workers: (three) next one 20 silver
Wood 9 (+10 trade)(-40 construction)(-1 fireplace)
Stone 29 (+7 worker)(-25 trade)(-10 construction)
Food 21 (+6 worker)(-9 trade)(+15 trade)(-3 consumption three worker)
Silver 3 (-10 construction)(+1 from cyber.explorer)
hide 14 (+2 worker)
ale 3 (+3
health potion 2
iron 4
gem 1 (+1 stone miner)(-1 on battle ax)

'Colony conditions:
Current Modifiers: (specialty hunting)
Resources: +1 stone +1 stone gunnars pickaxe -2 wood

weapons/items/armor:
(+4 bow)(+5 long sword)(+3 wood spear)(+3 bow)(+4 spiked club)(+4 iron battle ax gem 5 dam)(+3 stone club)(+2 armor hide chest)(+1 armor hide helmet)(+2 armor studded hide leggings)(+2 hit bear cape "special item")

Buildings:
Research bench (need a worker)
Hunter cabin +3 +1 hide (need a worker)
Stone Quarry +5 (need a worker)
Silver mine +5 (need a worker) -2 food
Colony Phase:
u can move you three workers if u want to
here are your workers from last week.
0 Lumberjack;2 hunter; 1 stone miner; 0 Builder;0 Scientist,0 Silver miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard,armorer, Wood wall,silver mine, Research bench two and Cabin

research (need a Scientist)
iron mine, Blacksmith, Barracks, wizard tower, stone wall,Brewery,herb cabin

Quest
Scout and region (easy)
Rescue the Reindeers from the goblins (hard)
Region Occupy see the Region text (under the outpost)
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@ronaldoavelino

his works was getting ready to go out in the forest..then the see ronaldoavelino coming back. from his travels. the outpost is over excitement. one of the workers has manage to make a home brew of some fermented berry's the have a drink before going to work..@ronaldoavelino try to compliant his worker but it taste like mud water bet he feels stronger and a bit Dizzy. he . going to Scout and region. he is travailing true a forest then ending up on a big river bed start following the river down the where he ses a harbor village. its a merchant ships there. but he notes a large group of snake clan warriors there.
he meting one of the merchant he just lost most of his stone to the snake clan he is desperate he need stone fast. he gave you and special deal.

"special quest deal one week" the merchant is *buying stone for wood,food 1-3 ratio.

Resources Phase:
SP Delegated: 0SP
Silver workers: (two) next one 15 silver
Wood 20 (+5 workers)(-1 fireplace)
Stone 6
Food 6 (+8 drunken workers)(-2 consumption two worker)
Silver 9
iron 9
gem 0
health potion 1

Colony conditions:
Current Modifiers: (specialty fish)
+1 wood -1 stone +1 stone gunnar pick axe

weapons/items/armor:
(+3 wood spear)(+3 bow)(+4 spike club 3 dam "gem")(+2 armor hide chest)(+1 hide helmet) (+1 gem necklace "special items")

Buildings: Research bench (need a worker)
iron mine +3 iron (need a worker) -2 food

Colony Phase:
u can move you two workers if u want to
here are your workers from last week.
0 Lumberjack; 2 Forager; 0 Miner; 0 Builder; 0 Scientist, 0 iron miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

fisher hut, lumber yard, Stone Quarry, Wood wall, Research bench two
Blacksmith and armorer

research (need a Scientist)
cabin,silver mine,Brewery,herb cabin,wizard tower
,stone wall and Barracks,

Quest
Scout and region (easy)
Rescue the Reindeers from the goblins (hard)
Region Occupy see the Region text (under the outpost)
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paragrim.jpg

@happyme

he sending his workers out. sadly his stone minder dont find a gem this week. @happyme is research the stone wall. just knowing he can build it he feels more safe.

Resources Phase:
SP Delegated: 20SP (two workers)
Silver workers: (two) next one 15 silver
Wood 65 (-1 fire)
Stone 87 (+21 worker)
Food 9 (+4 worker)(-4 consumption four worker)
Silver 22 (+1 from cyber.explorer)
gem 1
hide 7 (+1 worker)

Colony conditions:
Current Modifiers: (specialty hunting)
+1 stone +1 hunter +1 stone gunnars pick axe)

weapons/items/armor:
(+5 long sword 3 dam gem)(+3 stone hammer)(+4 iron spear)(2x +3 stone clubs)(+1 armor hide helmet)(4x +2 hide chest plate)(+1 hide boots)(+1 hit gem Ring)(+1 hit gem amulet)

Buildings: Stone Quarry +5 stone (need a worker)
hunter cabin +3 food +1 hide (need a worker)
Research bench (need a worker)

Colony Phase:
u can move you four workers if u want to
here are your workers from last week.
0 Lumberjack; 1 hunter; 3 Miner; 0 Builder;0 Scientist,

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard, Wood wall, Research bench two,stone wall

research (need a Scientist)
cabin,silver mine,iron mine,wizard tower
, Blacksmith and armorer,Brewery,herb cabin, and Barracks,

Quest
Scout and region (easy)
Rescue the Reindeers from the goblins (hard)
Region Occupy see the Region text (under the outpost)
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cyrber.exslore.jpg

@stever82

whet locking for the boor but he could not find it. the outpost just notes he was going now and forgot to tell him where it was the are very sorry and sending him a compensation for the mistake. on the way back he find a elk and manage to kill it get a some nice hide form it. and some food. his worker manage to build the fishing hut, and research the cabin. the lumberjack had a good week. the trade form the outpost is inn the outpost feel safe now we have food in the storage.

Resources Phase:
SP Delegated: 20SP two workers
Silver workers one (next one 10 silver)
Wood 11 (+6 worker)(-20 construction)(-1 fire)
Stone 5 (-5 construction)(-9 trade)
Food 9 (+9 trade)(+3 quest)(-3 trade)(-3 consumption three worker)
Silver 15 (+5 from outpost)(+1 from cyber.explorer)
iron 5
ale 2 (+2 from outpost)
Health Potion 1 (+1 trade)
hide 1 (+1 quest)

Colony conditions:
Current Modifiers: (specialty fish)
+2 wood -2 stone +1 stone gunnars pick axe)

weapons/items/armor: (+5 iron axe)(+3 stone club)(+4 bow)(+1 armor hide helmet)
(+1 hide boots)

Buildings:fireplace
Bed
Research bench (need a worker)
Fishing Cabin +7 food (need a worker)

Colony Phase:
u can move you three worker if u want.
here is the jobs your can do

1 Lumberjack;0 Forager;0 Miner;1 Builder;;1 Scientist

Available Buildings see colony file on more info cost etc
u can build building if u have the materials and a workers/player to do it.

lumber yard,, Stone Quarry, Wood wall, silver mine , Research bench two,cabin

research (need a Scientist)
,iron mine, Blacksmith and armorer,wizard tower
,Brewery,herb cabin,stone wall and Barracks.

Quest:
Scout and region (easy)
hunt the boor (medium)
Rescue the Reindeers from the goblins (hard)
Region Occupy see the Region text (under the outpost)
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@enjar "Blackfoot Mountain"

went to Scout and region. he ses rolling hils the sunset are making the hils glow in a orange color. on top of one of the hill is a small farm next to it down the hill a bit is a small stone building Smokey from the chimney outside siting a Warrior form the snake clan. back at camp the armorer made a large wood shield and his stone minders manage to find two gems. a new worker has arrived from the outpost.

Resources Phase:
SP Delegated: 80SP (four)
Silver workers two (next one 15 silver)
Wood 11 (-20 armorer)(-1 fire place)
Stone 57 (+35 workers)(-20 trade)
Food 6 (+20 trade)(-14 trade)(-5 consumption five worker)(-2 one armorer)
wheat/food 6 (+6 quest)(you can eat it or make ale form it if you have a Brewery
Silver 1 (-10 hire a worker)(+1 from cyber.explorer)
gem 2 (+2 stone quarry)
health potion 3
iron 4
ale 2 (+2 trade)
hide 4 (+4 trade)

Colony conditions: (+1 specialty farming)
Current Modifiers: +1 stone -1 wood +1 stone gunnars pick axe

weapons/items/armor: (+4 iron spear gem 4 dam)(+4 large wood shield)(+1 hide boots)(+1 armor hide helmet)(+1 amulet)(+1 Ring)

Armorer (need a worker)-2 food (more info see colony file)
you can make hide and studded hide armor. one turn per part armor. per worker.
cost etc in the file.

Buildings:
Research bench 10 wood
Farm +5 (need a worker)
Stone Quarry +5 (need a worker)
Armorer (need a worker) -2 food

Colony Phase:
u can move your six if u want.
here is the jobs your can do

0 Lumberjack;0 farmer;5 quarry Miner;0 Builder;0 Scientist, 1 armorer

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard,cabin, Wood wall, Research bench two

research (need a Scientist)
Silver mine,iron mine, Blacksmith and ,Brewery,herb cabin,stone wall,wizard tower
and Barracks,
iron armor,ranger armor,wizard armor, improved armor, studded, iron, shelds, large and tower

Quest:
Scout and region (easy)
find the location on the map (medium)
Rescue the Reindeers from the goblins (hard)
Region Occupy see the Region text (under the outpost)
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@hhayweaver

and worker form the outpost is arrives he starts building the stone quarry @hhayweaver going out to find some food its not easy in thes land but he manage to find just enough to feed the two workers.
one worker fining a gem in the new construction Quarry.

Resources Phase:
SP Delegated: 10SP One Worker
Silver workersOne (next one 10 silver)
Wood 7 (+10 trade)(-20 construction)(-1 fire)
Stone 12 (+7 worker)(-10 trade)(-5 construction)
Food 8 (+2 worker)(-2 consumption two worker)
Silver 11 (+1 from cyber.explorer)
health potion 1
ale 0
gem 1 (+1 stone Quarry worker)

Colony conditions:
Current Modifiers:
+1 stone -1 wood (specialty hunting) +1 stone gunnars pick axe

weapons/items/armor:(+3 stone axe)(+4 bow)(+1 armor hide helmet)(+1 hide boots)

Buildings:bed
Fireplace
Research bench (need a worker)
Stone Quarry +5 (need a worker)

Colony Phase:
u can move your two worker if u want
here is the jobs your can do

0 Lumberjack;0 Forager;1 Miner;1 Builder;0 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

hunter cabin,lumber yard, Stone Quarry, Wood wall, Research bench two

research (need a Scientist)
cabin,silver mine,iron mine, Blacksmith and armorer,Brewery,herb cabin,stone wall, Barracks and wizard tower

Quest:
Scout and region (easy)
hunt the moose (medium)
Rescue the Reindeers from the goblins (hard)
Region Occupy see the Region text (under the outpost)
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@shaheerbari

is going to Discovered the immediate area he find quickly out its very little food here. he manage to find just a few berry's. but he ses a lot of animal tracks of big game. but he need to build the hunter cabin to
manage to start hunting. his worker find some mushrooms. on his way back @shaheerbari fining a old camp ground and nest to the burned out fire. its a dead hunter. he has a stone spear and a hide chest plate he take it and bury the hunter.

Resources Phase:
SP Delegated: 0 SP
Silver workers one (next one 10 silver)
Wood 5
Stone 5
Food 6 (+2 worker)(+2 quest)(-1 consumption one worker)
Silver (-5 hire a worker)

Colony conditions: (+1 specialty hunting)(-1 food)
Current Modifiers: missing bed/cold (-10% production)

weapons/items/armor: (+4 stone spear 2 dam)(+2 armor hide chest)

Buildings:

Colony Phase:

here is the jobs your can do
u can move your one worker if u want
0 Lumberjack;1 Forager;0 Miner;0 Builder;

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Bivouac/Bed 5 wood 3 stone
fireplace 5 wood
Research bench 10 wood
hunter cabin 20 wood 5 stone 3 food 1 hide (need a worker)

Quest:

Contact Gunnar the dwarf (easy)
Scout and region (easy)
Rescue the Reindeers from the goblins (hard)
Region Occupy see the Region text (under the outpost)
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@enjoycompany

is Discovered the immediate area she is excited how good the farm land is here. but its need to be built a farm to get access to it. for some reason its not a lot of berry's in the area strange. the small forest has good trees in it. but she can find a lot of stone. on the way back she feels she getting followed.
she see and old wood hut the roof has a hole in it. nobody has stayed here for a long time inside she fining a stone club and a par of hide boots and a helmet. she Quickly takes it on. feel a bit safer now. back at the colony the lumberjack has fund a lot of timber.

Resources Phase:
SP Delegated: 0 SP
Silver workers one (next one 10 silver)
Wood 11 (+6 worker)
Stone 5
Food 5 (+3 quest)(-1 consumption one worker)
Silver 0 (-5 hire worker)

Colony conditions:(+2 specialty farming)(-1 food)(-2 stone)
Current Modifiers: missing bed/cold (-10% production)

weapons/items/armor: (+4 stone club 2 dam)(+1 armor hide boots)(+1 armor hide helmet)

Buildings:

Colony Phase:
u can move your one worker if u want
here is the jobs your can do

1 Lumberjack;0 Forager;0 Miner;0 Builder;

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Bivouac/Bed 5 wood 3 stone
fireplace 5 wood
Research bench 10 wood
Farm +5 wheat 20 wood 5 stone

Quest:

Contact Gunnar the dwarf (easy)
Scout and region (easy)
find out ho is following her (medium)
Rescue the Reindeers from the goblins (hard)
Region Occupy see the Region text (under the outpost)
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@ligayagardener

is on a merchant ship he used most of his silver to get a ticket. he is in a deep sleep when he jumps up by noise
the have arrived he take the Little supplies he has and start Walking up in to The mountains. he ses a big rock next to it is and big elk he setters down

Resources Phase:
SP Delegated: 0 SP
Silver workers zero (next one 5 silver)
Wood 5
Stone 5
Food 3
Silver 5

Colony conditions:
Current Modifiers: missing bed/cold (-10% production)

weapons/items/armor:

Buildings:

Colony Phase:
you need to hire workers by paying silver or delegation to the darkland
here is the jobs your can do

0 Lumberjack;0 Forager;0 Miner;0 Builder;

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Bivouac/Bed 5 wood 3 stone
fireplace 5 wood
Research bench 10 wood

Quest:

Discovered the immediate area (easy)
Contact Gunnar the dwarf (easy)
Scout and region (easy)
Rescue the Reindeers from the goblins (hard) (the out post will borrow you some basic weapons and armor)

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I spend some time scouting the region, but still have the feeling that I am not alone, someone appears jto be following me because when I doubled back on my tracks I could see an extra set of footprints on the ground that are not mine. As I am new to the colony I need to do some research to understand. My lumberjack worker has now got me a good supply of wood so I will give him the task of building me a bed and a fireplace, as I need some restful sleep if I am going to join the reindeer quest.
My weapons I brought from the ship, 2 ⚔️ and 2 Armor so I have these as well as the stone club and hide boots and helmet I found in the abandoned hut. Hoping it will be enough weapons and Armor for the rescuing the reindeer quest.

FARMING
I found a nice area to start my farming and the next job for my worker will be tilling the soil so I can plant some wheat and maybe some fruit 🌳.
The sun is starting to set and I must quickly make contact with Gunnar the dwarf, I see him in the distance and head over there to make my aquaintence.

Posted using Partiko iOS

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Workers
4 workers will mine stone, 1 worker will research building the barracks

Trade
Trade offer of hide for food made to @enjar.
Trade 69 stone for 69 silver to the trading post.
Pay the blacksmith 3 silver to make another ring with one of my gems

Quest
I will help protect the reindeer, taking with me (+4 heavy stone spear 3 dam)(+5 dark staff 2 melee damage)(+2 wood shield)(+2 studded boots)
(+3 hide chest/gem)(+1 hide helmet)( +1 hide leggings), +1 gem ring (both of them if the new one will be ready in time), 1 health potion, and drinking an ale.

the ring is in there, but the shield is count as a wepon and you only can carry two wepons. so one of them need to be at home.

10/4 on the colonye comment.

Oh, sorry. I'll leave the spear behind.

cool no worries..:)

you have received one share in steembasicincome. as a ty for long time player..:)

Thanks a lot! I really appreciate it.

I will have my 3 workers mine silver.
I will go on the quest to save the reindeer. I will wear my +2 hit bear cape, +1 hide armor helmet, +2 hide chest armor, and +2 studded leggings.
I will arm myself with my +4 iron battle ax with gem for 5 damage.
I will drink an ale.
I will bring my 2 health potions with me.

I think you could take down a reindeer in one hit! Let us see how the goblins fare!

noted you have received one share in steembasicincome. its a small gest as a ty on your comments support on the game. :)

Thank you very much! :)

TRADING OUTPOST:

  • Trade 3 food for 1 ale
  • Trade 3 silver for one ring with my new gem set (+1 to hit)

WORKERS:

  • Two worker to mine stone with Gunners pickax +1 in the new quarry.

RESOURCE:
Wood = 8
Stone = 12
Food = 8 (-3 trade for ale)
Silver = 11 (-3 trade for +1 ring)

QUEST:
I will go help the portly man find his lost cows, no goats, no dear? Yes that is it, reindeer; seems strange to keep dear as pets.
I will take my +3 stone ax, +4 bow, +1 boots, +1 helm, +1 (to hit) ring, and drinking ale for additional +2 to hit, +1 production.

:) 10/4 reindeer are eksellent pets you can have then inside no problem.

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One of my workers is going to build a Lumber Yard.
The other worker will look for stone and bring back what he found.
I will sell 1 stone to the merchant for 3 wood.
I will be a Lumberjack this week.

I can send 30 stone for a trade, If you would be so kind to trade it for 90 wood, keep 10 wood for yourself and send me 80 - sound like a deal?

I love this kind of deal. Done.

hello on the merchant deal you can sell as much as you want. more them one.

Can we team up with @ronaldoavelino and help him fullfill the order?

yes you can you can trade , give or borrow to make a good deal if you want.. @ecoinstant ,@ronaldoavelino